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使用 Homebrew Cask 安装 material-maker

查看 material-maker 的安装路径、可执行文件、元数据以及面向 AI 代理工作流的安全说明。

安装

其他安装命令

macOS

Homebrew Cask已验证 · 100%
brew install --cask material-maker

local Homebrew cask metadata

概览

软件包摘要

Procedural material authoring and 3D painting tool based on the Godot Engine

命令和别名

本地软件包数据库中没有找到可执行别名。

历史

项目历史与用法

Material Maker is an open-source procedural PBR material editor and 3D texture-painting application built with Godot Engine. Users construct textures, materials, and brushes as node graphs and export the resulting assets to common rendering and game-engine workflows.

项目历史

Rodolphe Suescun began Material Maker as an open-source Godot-based tool in 2018. Its initial emphasis was procedural texture generation through interconnected graph nodes; it later grew to include brush graphs and direct painting on 3D models.

The project continued through regular public releases and underwent substantial work to move its interface and rendering foundations to Godot 4. Its scope now spans procedural PBR material design, texture synthesis, and layered 3D painting.

采用历史

Material Maker is distributed through the developer's itch.io page and Steam, while its official README documents package-manager installation through Homebrew, Scoop, and Chocolatey. This mix gives artists conventional storefront downloads and package-oriented users reproducible installation routes.

The public repository accepts community contributions and translations, and the project maintains user documentation alongside its source.

使用方式

Artists connect generator, transform, filter, and material nodes to build procedural PBR textures, then export texture sets for use in supported 3D tools and engines.

The painting workflow applies node-defined brushes to imported 3D models, while reusable materials, brushes, and nodes can be stored in user libraries.

为什么软件包爱好者会关心

Material Maker is an example of a desktop creative application built with a game engine but distributed like a cross-platform developer tool. Its open repository, automation builds, command-line support, and availability through multiple package managers make it convenient in graphics and game-development workstations.

Its procedural node graphs produce reusable material definitions and exported textures for engines such as Godot, Unity, Unreal Engine, and for Blender workflows.

时间线

  • 2018: Development and the repository's stated copyright period began.
  • 2023: Material Maker 1.3 expanded the node library and asset-sharing workflow.
  • 2024–2025: Development focused on the substantial migration to Godot 4.
  • 2026: Continued releases expanded and refined the interface and creative workflow.

Related projects

  • Godot Engine supplies Material Maker's application and graph-interface foundation.
  • Blender, Godot, Unity, and Unreal Engine are documented export targets or downstream workflows.

安全态势

尚未找到受保护工具覆盖

没有找到 material-maker 的匹配本地密钥处理 manifest。软件包元数据仍在此发布,以便未来覆盖拥有稳定的软件包 URL。

安装行为

  • formula 元数据中未记录 Homebrew post-install 钩子。
  • 未记录 Homebrew bottle 元数据。

建议审查

在无人值守的代理使用前,请检查该工具是否读取明文凭据、写入远程状态、发布制品或调用插件。

可执行文件

已安装的可执行文件

命令类型暴露范围备注
没有可执行文件数据。

新鲜度

版本和新鲜度

这些信号区分页生成时间、软件包管理器活动和上游发布比较。只有存在证据 URL 和可比较版本时,才会提示版本落后。

页面生成时间2026-11-04
管理器版本1.8
管理器更新时间
本地数据OK
上游not checked
检测到的最新版本未检测到

https://github.com/RodZill4/material-maker

安装元数据

软件包元数据

软件包键cask:material-maker
版本1.8
软件包管理器Homebrew Cask
软件包管理器页面https://formulae.brew.sh/cask/material-maker
主页https://rodzilla.itch.io/material-maker
仓库https://github.com/RodZill4/material-maker
上游文档https://rodzilla.itch.io/material-maker
源码归档https://github.com/RodZill4/material-maker/releases/download/1.8/material_maker_1_8.dmg
SHA-2562549aa9c18b71550355b752e03a1afd5a199dc7f56eafb371c06b721182ef3d8
Bottle未记录
Homebrew post-install未定义
服务未声明

注册表事实

源数据库详情

Source DatabaseHomebrew cask API
Taphomebrew/cask
Full Tokenmaterial-maker
Names
  • Material Maker
Artifacts
Deprecatedno
Disabledno

来源线索

由仓库数据生成

此页面由 av-web 从 scripts/generate-pkg-sqlite.py 生成的私有软件包 SQLite 工件提供。

使用的来源

  • cross-ecosystem install command graph
  • curated package history
  • package relationship graph
  • package version freshness
  • package-page enrichment