macOS
brew install --cask gzdoomlocal Homebrew cask metadata
安装
brew install --cask gzdoomlocal Homebrew cask metadata
概览
Adds an OpenGL renderer to the ZDoom source port
历史
GZDoom is a hardware-accelerated Doom-family source port descended from ZDoom and maintained for both playing classic game data and running sophisticated modern mods.
GZDoom was created and maintained by Christoph Oelckers as a 3D-accelerated source port derived from ZDoom. It initially used the ZDoom 2.0.96x community build and later tracked official ZDoom development.
The project added an OpenGL renderer and an extensive collection of engine and modding capabilities, including dynamic lighting, 3D floors, model support, true color, and ZScript. The official wiki now identifies UZDoom as its successor.
GZDoom became a major target for advanced Doom modifications because it combined ZDoom compatibility with hardware-accelerated rendering and progressively added features such as 3D floors, dynamic lights, models, true-color rendering, and ZScript.
Its compatibility with Doom-family game data and large body of ZDoom-oriented modding documentation made it both a player-facing source port and a development platform for standalone games and mods. The supplied metadata records Homebrew cask distribution.
Players launch GZDoom with an IWAD from a supported Doom-family game, then optionally load WAD or PK3 mods, maps, gameplay conversions, and visual enhancements.
Mod authors use ZScript, ACS, DECORATE-compatible content, custom assets, models, dynamic lights, and other engine extensions documented by the ZDoom Wiki.
GZDoom sits at the intersection of source-port culture, preservation, modding, and engine development. Packaging the engine is useful, but users generally still provide legally obtained IWAD game data separately.
Its configuration, save-game, screenshot, autoload, and mod-search paths are meaningful operational details, while its scripting and renderer features make it much more than a compatibility launcher.
安全态势
没有找到 gzdoom 的匹配本地密钥处理 manifest。软件包元数据仍在此发布,以便未来覆盖拥有稳定的软件包 URL。
在无人值守的代理使用前,请检查该工具是否读取明文凭据、写入远程状态、发布制品或调用插件。
local files
These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.
Config paths the tool may read or write during local use.
~/Library/Preferences/gzdoom.ini可执行文件
| 命令 | 类型 | 暴露范围 | 备注 |
|---|---|---|---|
| 没有可执行文件数据。 | |||
新鲜度
这些信号区分页生成时间、软件包管理器活动和上游发布比较。只有存在证据 URL 和可比较版本时,才会提示版本落后。
https://github.com/ZDoom/gzdoom
安装元数据
| 软件包键 | cask:gzdoom |
|---|---|
| 版本 | 4.14.2 |
| 软件包管理器 | Homebrew Cask |
| 软件包管理器页面 | https://formulae.brew.sh/cask/gzdoom |
| 主页 | https://github.com/ZDoom/gzdoom |
| 仓库 | https://github.com/ZDoom/gzdoom |
| 源码归档 | https://github.com/ZDoom/gzdoom/releases/download/g4.14.2/gzdoom-4-14-2-macOS.zip |
| SHA-256 | 0f2e638574ce2a2b5adec3613cf3fc1c66f63468019d412bb8dc8787ee78fb05 |
| Bottle | 未记录 |
| Homebrew post-install | 未定义 |
| 服务 | 未声明 |
注册表事实
| Source Database | Homebrew cask API |
|---|---|
| Tap | homebrew/cask |
| Full Token | gzdoom |
| Names |
|
| Artifacts | |
| Deprecated | no |
| Disabled | no |
来源线索
此页面由 av-web 从 scripts/generate-pkg-sqlite.py 生成的私有软件包 SQLite 工件提供。
View the package source record on GitHub.