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Install gzdoom with Homebrew Cask

Adds an OpenGL renderer to the ZDoom source port. Version 4.14.2 via Homebrew Cask; verified from local package data.

install

Additional install commands

macOS

Homebrew Caskverified · 100%
brew install --cask gzdoom

local Homebrew cask metadata

overview

Package summary

Adds an OpenGL renderer to the ZDoom source port

Commands and aliases

No executable aliases were found in the local package database.

history

Project history and usage

GZDoom is a hardware-accelerated Doom-family source port descended from ZDoom and maintained for both playing classic game data and running sophisticated modern mods.

Project history

GZDoom was created and maintained by Christoph Oelckers as a 3D-accelerated source port derived from ZDoom. It initially used the ZDoom 2.0.96x community build and later tracked official ZDoom development.

The project added an OpenGL renderer and an extensive collection of engine and modding capabilities, including dynamic lighting, 3D floors, model support, true color, and ZScript. The official wiki now identifies UZDoom as its successor.

Adoption history

GZDoom became a major target for advanced Doom modifications because it combined ZDoom compatibility with hardware-accelerated rendering and progressively added features such as 3D floors, dynamic lights, models, true-color rendering, and ZScript.

Its compatibility with Doom-family game data and large body of ZDoom-oriented modding documentation made it both a player-facing source port and a development platform for standalone games and mods. The supplied metadata records Homebrew cask distribution.

How it is used

Players launch GZDoom with an IWAD from a supported Doom-family game, then optionally load WAD or PK3 mods, maps, gameplay conversions, and visual enhancements.

Mod authors use ZScript, ACS, DECORATE-compatible content, custom assets, models, dynamic lights, and other engine extensions documented by the ZDoom Wiki.

Why package nerds care

GZDoom sits at the intersection of source-port culture, preservation, modding, and engine development. Packaging the engine is useful, but users generally still provide legally obtained IWAD game data separately.

Its configuration, save-game, screenshot, autoload, and mod-search paths are meaningful operational details, while its scripting and renderer features make it much more than a compatibility launcher.

Timeline

  • Early development: GZDoom began from the ZDoom 2.0.96x community build.
  • Later development: The port moved onto official ZDoom versions and continued adding renderer and scripting capabilities.
  • 2026: The official ZDoom Wiki described GZDoom as superseded by UZDoom.

Related projects

  • ZDoom is GZDoom's principal upstream lineage.
  • UZDoom is identified by the official wiki as GZDoom's successor.
  • The engine supports content from Doom and related games including Heretic, Hexen, and Strife.

security posture

No protected-tool coverage found yet

No matching local secret-handling manifest was found for gzdoom. Package metadata is still published here so future coverage has a stable package URL.

Install behavior

  • No Homebrew post-install hook is recorded in formula metadata.
  • No Homebrew bottle metadata was recorded.

Recommended review

Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.

local files

Configuration and credential file locations

These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.

Configuration files

Config paths the tool may read or write during local use.

macOS
~/Library/Preferences/gzdoom.ini

executables

Installed executables

CommandKindExposureNote
No executable data was present.

freshness

Version and freshness

These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.

page generated2026-11-04
manager version4.14.2
manager updated
local dataok
upstreamnot checked
latest detectednot detected

https://github.com/ZDoom/gzdoom

  • infoNo package-manager update timestamp was available.low confidence
  • infoNo cached GitHub release or tag data was available.https://github.com/ZDoom/gzdoomnone confidence

install metadata

Package metadata

Package keycask:gzdoom
Version4.14.2
Package managerHomebrew Cask
Package manager pagehttps://formulae.brew.sh/cask/gzdoom
Homepagehttps://github.com/ZDoom/gzdoom
Repositoryhttps://github.com/ZDoom/gzdoom
Source archivehttps://github.com/ZDoom/gzdoom/releases/download/g4.14.2/gzdoom-4-14-2-macOS.zip
SHA-2560f2e638574ce2a2b5adec3613cf3fc1c66f63468019d412bb8dc8787ee78fb05
Bottlenot recorded
Homebrew post-installnot defined
Servicenone declared

registry facts

Source database details

Source DatabaseHomebrew cask API
Taphomebrew/cask
Full Tokengzdoom
Names
  • GZDoom
Artifacts
Deprecatedno
Disabledno

source trail

Generated from repository data

This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.

Used sources

  • cross-ecosystem install command graph
  • curated configuration and credential file locations
  • curated package history
  • package relationship graph
  • package version freshness
  • package-page enrichment