macOS
brew install --cask doomsday-enginelocal Homebrew cask metadata
cask
Enhanced source port of Doom, Heretic, and Hexen. Version 2.3.1 via Homebrew Cask; verified from local package data.
install
brew install --cask doomsday-enginelocal Homebrew cask metadata
overview
Enhanced source port of Doom, Heretic, and Hexen
No executable aliases were found in the local package database.
history
Doomsday Engine is an enhanced, modular source port for Doom, Heretic, and Hexen on Windows, macOS, and Linux.
Jaakko Keränen began the project in May 1999 as JHexen, an OpenGL-enhanced Windows port of Raven Software's released Hexen source code. The first versions appeared in late 1999 and early 2000.
During 2000, study of the related Doom, Heretic, and Hexen codebases led the project to extract their common systems into a game-independent engine. The resulting Doomsday Engine uses game modules while sharing rendering, audio, input, networking, and other infrastructure.
Doomsday grew from a Hexen-focused OpenGL port into a shared engine for Doom, Heretic, and Hexen. Official distribution has included Windows and macOS applications, Linux packages, distribution repositories, and Flatpak builds.
Its audience includes players seeking enhanced graphics and modern controls as well as mod authors using packages, definitions, plugins, and the engine's scripting facilities.
Players provide compatible Doom, Heretic, or Hexen game data, select a game profile, and launch it through Doomsday's frontend. Configuration covers controls, rendering, audio, data-file paths, packages, and persistent interface state; command-line response files support repeatable launch profiles.
Doomsday is a long-running example of the source-port ecosystem that followed commercial release of classic game-engine source code. Its modularization of several related games into one engine is especially relevant to maintainers packaging shared runtime code separately from copyrighted game data.
The project also spans several packaging eras: manually installed ports, distribution packages, automated development builds, a graphical frontend, and Flatpak delivery.
security posture
No matching local secret-handling manifest was found for doomsday-engine. Package metadata is still published here so future coverage has a stable package URL.
Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.
local files
These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.
Config paths the tool may read or write during local use.
~/Library/Application Support/Doomsday Engine/runtime/persist.pack~/.doomsday/paths~/.doomsday/defaultsexecutables
| Command | Kind | Exposure | Note |
|---|---|---|---|
| No executable data was present. | |||
freshness
These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.
install metadata
| Package key | cask:doomsday-engine |
|---|---|
| Version | 2.3.1 |
| Package manager | Homebrew Cask |
| Package manager page | https://formulae.brew.sh/cask/doomsday-engine |
| Homepage | https://dengine.net/ |
| Upstream docs | https://dengine.net/ |
| Source archive | https://files.dengine.net/archive/doomsday_2.3.1_x86_64.dmg |
| SHA-256 | 2966e93058969177005d6acf233c434fee9b82e6e92b34dfdda8ea0a7fcaa136 |
| Bottle | not recorded |
| Homebrew post-install | not defined |
| Service | none declared |
registry facts
| Source Database | Homebrew cask API |
|---|---|
| Tap | homebrew/cask |
| Full Token | doomsday-engine |
| Names |
|
| Artifacts | |
| Deprecated | no |
| Disabled | no |
source trail
This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.
View the package source record on GitHub.