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brew / rank 4014

Install glslviewer with Homebrew, apk, Nix, scoop

Live-coding console tool that renders GLSL Shaders. Version 3.5.2 via Homebrew; verified from local package data. Also installable with nix: nix profile install nixpkgs#glslviewer.

install

Additional install commands

macOS

Homebrewverified · 100%
brew install glslviewer

local Homebrew formula metadata

Linux

Alpine Linux apkverified · 92%
sudo apk add glslviewer

Alpine Linux edge package indexes · glslviewer · source: dl-cdn.alpinelinux.org

Nixverified · 92%
nix profile install nixpkgs#glslviewer

nixpkgs package indexes · pkgs/by-name/gl/glslviewer/package.nix · source: api.github.com

Windows

Scoopverified · 92%
scoop install main/glslviewer

Scoop official bucket manifest trees · bucket/glslviewer.json · source: api.github.com

overview

Package summary

Live-coding console tool that renders GLSL Shaders

Commands and aliases

  • glslScreenSaver
  • glslThumbnailer
  • glslViewer

history

Project history and usage

glslViewer is a console-based OpenGL sandbox for displaying and live-editing 2D and 3D GLSL shaders without building a separate graphical user interface. It fits the creative-coding side of package-manager culture: install a binary, point it at shader files and media, and iterate quickly.

Project history

Patricio Gonzalez Vivo opened the public glslViewer repository in 2014. The project grew around a practical idea from shader art and graphics prototyping: make GLSL sketches runnable from a terminal, with file hot reload, texture loading, model loading, and interactive control through standard console streams or OSC.

The README documents expansion from fragment and vertex shader display into a broader sandbox: include resolution, user-defined uniforms, automatically generated defines, image and video textures, OBJ/PLY/glTF import, PBR defaults, debug modes, shadow maps, headless rendering, image and PNG-sequence export, screensaver mode, and WebAssembly cross-compilation.

Adoption history

glslViewer gained visibility among shader artists and graphics programmers because it connects command-line ergonomics with shader-toy-style iteration. Repository metadata shows thousands of stars and hundreds of forks, while the wiki and README point to an ecosystem of installation guides, usage guides, conventions, Discord discussion, and acknowledgements for Windows support, ShaderToy compatibility, OSC integration, and related creative-coding projects.

Its Homebrew and other package-manager entries make it easy to add shader previewing to a workstation without setting up a full engine. That packaging story is especially useful for workshops, live coding, CI rendering, and reproducible art pipelines.

How it is used

Practitioners use glslViewer to load a fragment shader, pair geometry with vertex shaders, attach image, video, camera, or audio textures, and edit shader files while the viewer hot-reloads changes. The wiki documents workflows for single fragment shaders, 3D models, PBR material editing, uniforms, defines, and console input commands.

The tool also serves automation uses: headless rendering, still-image export, PNG sequence export, screensaver mode, and OSC or POSIX stream control let other programs drive shader rendering without embedding a custom renderer.

Why package nerds care

glslViewer is significant because it packages a graphics sandbox as a Unix-like command. It gives shader practitioners a small installed tool that can bridge notebooks, shell scripts, art installations, classroom demos, and engine-adjacent shader experiments.

Timeline

  • 2014: Public GitHub repository created.
  • 2015: The project had an official project page under Patricio Gonzalez Vivo's site.
  • Later development: README-documented features expanded to OSC control, asset loading, headless rendering, export, and WebAssembly builds.

Related projects

  • The README acknowledges inspiration from fragTool and hdreffects.
  • ShaderToy compatibility and creative-coding workflows connect glslViewer to the wider shader art ecosystem.
  • OpenGL, GLFW, GLSL, and WebGL topics frame its graphics-tooling context.

security posture

Risk level: green

narrow executable package without higher-risk signals.

Risk classifier

green risk · low confidence · appliance

Why

  • narrow executable package without higher-risk signals

Signals

  • metadata:no-higher-risk-signals

Install behavior

  • No Homebrew bottle metadata was recorded.

Recommended review

Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.

executables

Installed executables

CommandKindExposureNote
glslScreenSaverexecutableindexed executableDiscovered from the local executable index.
glslThumbnailerexecutableindexed executableDiscovered from the local executable index.
glslViewerexecutableindexed executableDiscovered from the local executable index.

freshness

Version and freshness

These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.

page generated2026-08-03
manager version3.5.2
manager updated
local dataunknown
upstreamnot available
latest detectednot detected
  • okNo freshness warnings were generated.

install metadata

Package metadata

Package keybrew:glslviewer
Version3.5.2
Package managerHomebrew
Homepagehttps://patriciogonzalezvivo.com/2015/glslViewer/
Repositoryhttps://github.com/patriciogonzalezvivo/glslViewer
Bottlenot recorded
Servicenone declared

source database matches

Other package-manager records

Matches are pulled from external package-manager indexes and kept separate from local Automic Vault package links.

Nix95%

glslviewer

nix profile install nixpkgs#glslviewer
  • normalized package name match
  • Matched by: Glslviewer
nixpkgs package indexes · api.github.com · nixpkgs package indexes: pkgs/by-name/gl/glslviewer/package.nix from https://api.github.com/repos/NixOS/nixpkgs/git/trees/master?recursive=1
apk95%

glslviewer 3.5.2-r0

Console-based GLSL Sandbox for 2D/3D shaders

https://github.com/patriciogonzalezvivo/glslViewer

sudo apk add glslviewer
  • License: BSD-3.0
  • Architecture: x86_64
  • Source Package: glslviewer
  • 1 dependencies
  • 1 provides
  • normalized package name match
  • Matched by: Glslviewer
Alpine Linux edge package indexes · dl-cdn.alpinelinux.org · Alpine Linux edge package indexes: glslviewer from https://dl-cdn.alpinelinux.org/alpine/edge/testing/x86_64/APKINDEX.tar.gz
Scoop95%

main/glslviewer

scoop install main/glslviewer
  • normalized package name match
  • Matched by: Glslviewer
Scoop official bucket manifest trees · api.github.com · Scoop official bucket manifest trees: bucket/glslviewer.json from https://api.github.com/repos/ScoopInstaller/Main/git/trees/master?recursive=1

source trail

Generated from repository data

This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.

Used sources

  • Geiger risk classifier
  • cross-ecosystem install command graph
  • curated package history
  • external package-manager database matches
  • pkg.so package database
  • pkgdb category and tag curation