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gzdoom mit Homebrew Cask installieren

Prüfe Installationswege, Executables, Metadaten und Sicherheitshinweise für gzdoom in AI-Agent-Workflows.

Installation

Weitere Installationsbefehle

macOS

Homebrew Caskverifiziert · 100%
brew install --cask gzdoom

local Homebrew cask metadata

Überblick

Paketzusammenfassung

Adds an OpenGL renderer to the ZDoom source port

Befehle und Aliase

In der lokalen Paketdatenbank wurden keine Executable-Aliase gefunden.

Verlauf

Projektgeschichte und Nutzung

GZDoom is a hardware-accelerated Doom-family source port descended from ZDoom and maintained for both playing classic game data and running sophisticated modern mods.

Projektgeschichte

GZDoom was created and maintained by Christoph Oelckers as a 3D-accelerated source port derived from ZDoom. It initially used the ZDoom 2.0.96x community build and later tracked official ZDoom development.

The project added an OpenGL renderer and an extensive collection of engine and modding capabilities, including dynamic lighting, 3D floors, model support, true color, and ZScript. The official wiki now identifies UZDoom as its successor.

Adoptionsgeschichte

GZDoom became a major target for advanced Doom modifications because it combined ZDoom compatibility with hardware-accelerated rendering and progressively added features such as 3D floors, dynamic lights, models, true-color rendering, and ZScript.

Its compatibility with Doom-family game data and large body of ZDoom-oriented modding documentation made it both a player-facing source port and a development platform for standalone games and mods. The supplied metadata records Homebrew cask distribution.

Wie es verwendet wird

Players launch GZDoom with an IWAD from a supported Doom-family game, then optionally load WAD or PK3 mods, maps, gameplay conversions, and visual enhancements.

Mod authors use ZScript, ACS, DECORATE-compatible content, custom assets, models, dynamic lights, and other engine extensions documented by the ZDoom Wiki.

Warum Paket-Nerds sich dafür interessieren

GZDoom sits at the intersection of source-port culture, preservation, modding, and engine development. Packaging the engine is useful, but users generally still provide legally obtained IWAD game data separately.

Its configuration, save-game, screenshot, autoload, and mod-search paths are meaningful operational details, while its scripting and renderer features make it much more than a compatibility launcher.

Zeitleiste

  • Early development: GZDoom began from the ZDoom 2.0.96x community build.
  • Later development: The port moved onto official ZDoom versions and continued adding renderer and scripting capabilities.
  • 2026: The official ZDoom Wiki described GZDoom as superseded by UZDoom.

Related projects

  • ZDoom is GZDoom's principal upstream lineage.
  • UZDoom is identified by the official wiki as GZDoom's successor.
  • The engine supports content from Doom and related games including Heretic, Hexen, and Strife.

Sicherheitslage

Noch keine Protected-Tool-Abdeckung gefunden

Für gzdoom wurde kein passendes lokales Secret-Handling-Manifest gefunden. Paketmetadaten bleiben hier veröffentlicht, damit künftige Abdeckung eine stabile Paket-URL hat.

Installationsverhalten

  • In den Formelmetadaten ist kein Homebrew-Post-install-Hook erfasst.
  • Es wurden keine Homebrew-Bottle-Metadaten erfasst.

Empfohlene Prüfung

Prüfe vor unbeaufsichtigter Agent-Nutzung, ob das Tool Klartext-Credentials liest, Remote-Zustand schreibt, Artefakte veröffentlicht oder Plugins ausführt.

local files

Configuration and credential file locations

These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.

Configuration files

Config paths the tool may read or write during local use.

macOS
~/Library/Preferences/gzdoom.ini

Executables

Installierte Executables

BefehlArtSichtbarkeitHinweis
Es waren keine Executable-Daten vorhanden.

Aktualität

Version und Aktualität

Diese Signale trennen das Alter der Seitengenerierung, Aktivität des Paketmanagers und Upstream-Release-Vergleich. Versionsrückstand wird nur gemeldet, wenn eine Evidenz-URL und vergleichbare Versionen vorhanden sind.

Seite generiert2026-11-04
Manager-Version4.14.2
Manager aktualisiert
lokale DatenOK
Upstreamnot checked
neueste erkannte Versionnicht erkannt

https://github.com/ZDoom/gzdoom

  • InfoNo package-manager update timestamp was available.niedrig Konfidenz
  • InfoNo cached GitHub release or tag data was available.https://github.com/ZDoom/gzdoomnone Konfidenz

Installationsmetadaten

Paketmetadaten

Paketschlüsselcask:gzdoom
Version4.14.2
PaketmanagerHomebrew Cask
Paketmanager-Seitehttps://formulae.brew.sh/cask/gzdoom
Homepagehttps://github.com/ZDoom/gzdoom
Repositoryhttps://github.com/ZDoom/gzdoom
Quellarchivhttps://github.com/ZDoom/gzdoom/releases/download/g4.14.2/gzdoom-4-14-2-macOS.zip
SHA-2560f2e638574ce2a2b5adec3613cf3fc1c66f63468019d412bb8dc8787ee78fb05
Bottlenicht erfasst
Homebrew post-installnicht definiert
Dienstkeiner deklariert

Registry-Fakten

Details aus der Quelldatenbank

Source DatabaseHomebrew cask API
Taphomebrew/cask
Full Tokengzdoom
Names
  • GZDoom
Artifacts
Deprecatedno
Disabledno

Quellspur

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Verwendete Quellen

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