macOS
brew install --cask material-makerlocal Homebrew cask metadata
cask
Procedural material authoring and 3D painting tool based on the Godot Engine. Version 1.8 via Homebrew Cask; verified from local package data.
install
brew install --cask material-makerlocal Homebrew cask metadata
overview
Procedural material authoring and 3D painting tool based on the Godot Engine
No executable aliases were found in the local package database.
history
Material Maker is an open-source procedural PBR material editor and 3D texture-painting application built with Godot Engine. Users construct textures, materials, and brushes as node graphs and export the resulting assets to common rendering and game-engine workflows.
Rodolphe Suescun began Material Maker as an open-source Godot-based tool in 2018. Its initial emphasis was procedural texture generation through interconnected graph nodes; it later grew to include brush graphs and direct painting on 3D models.
The project continued through regular public releases and underwent substantial work to move its interface and rendering foundations to Godot 4. Its scope now spans procedural PBR material design, texture synthesis, and layered 3D painting.
Material Maker is distributed through the developer's itch.io page and Steam, while its official README documents package-manager installation through Homebrew, Scoop, and Chocolatey. This mix gives artists conventional storefront downloads and package-oriented users reproducible installation routes.
The public repository accepts community contributions and translations, and the project maintains user documentation alongside its source.
Artists connect generator, transform, filter, and material nodes to build procedural PBR textures, then export texture sets for use in supported 3D tools and engines.
The painting workflow applies node-defined brushes to imported 3D models, while reusable materials, brushes, and nodes can be stored in user libraries.
Material Maker is an example of a desktop creative application built with a game engine but distributed like a cross-platform developer tool. Its open repository, automation builds, command-line support, and availability through multiple package managers make it convenient in graphics and game-development workstations.
Its procedural node graphs produce reusable material definitions and exported textures for engines such as Godot, Unity, Unreal Engine, and for Blender workflows.
security posture
No matching local secret-handling manifest was found for material-maker. Package metadata is still published here so future coverage has a stable package URL.
Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.
executables
| Command | Kind | Exposure | Note |
|---|---|---|---|
| No executable data was present. | |||
freshness
These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.
https://github.com/RodZill4/material-maker
install metadata
| Package key | cask:material-maker |
|---|---|
| Version | 1.8 |
| Package manager | Homebrew Cask |
| Package manager page | https://formulae.brew.sh/cask/material-maker |
| Homepage | https://rodzilla.itch.io/material-maker |
| Repository | https://github.com/RodZill4/material-maker |
| Upstream docs | https://rodzilla.itch.io/material-maker |
| Source archive | https://github.com/RodZill4/material-maker/releases/download/1.8/material_maker_1_8.dmg |
| SHA-256 | 2549aa9c18b71550355b752e03a1afd5a199dc7f56eafb371c06b721182ef3d8 |
| Bottle | not recorded |
| Homebrew post-install | not defined |
| Service | none declared |
registry facts
| Source Database | Homebrew cask API |
|---|---|
| Tap | homebrew/cask |
| Full Token | material-maker |
| Names |
|
| Artifacts | |
| Deprecated | no |
| Disabled | no |
source trail
This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.
View the package source record on GitHub.