macOS
brew install --cask gzdoomlocal Homebrew cask metadata
cask
Adds an OpenGL renderer to the ZDoom source port. Version 4.14.2 via Homebrew Cask; verified from local package data.
install
brew install --cask gzdoomlocal Homebrew cask metadata
overview
Adds an OpenGL renderer to the ZDoom source port
No executable aliases were found in the local package database.
history
GZDoom is a hardware-accelerated Doom-family source port descended from ZDoom and maintained for both playing classic game data and running sophisticated modern mods.
GZDoom was created and maintained by Christoph Oelckers as a 3D-accelerated source port derived from ZDoom. It initially used the ZDoom 2.0.96x community build and later tracked official ZDoom development.
The project added an OpenGL renderer and an extensive collection of engine and modding capabilities, including dynamic lighting, 3D floors, model support, true color, and ZScript. The official wiki now identifies UZDoom as its successor.
GZDoom became a major target for advanced Doom modifications because it combined ZDoom compatibility with hardware-accelerated rendering and progressively added features such as 3D floors, dynamic lights, models, true-color rendering, and ZScript.
Its compatibility with Doom-family game data and large body of ZDoom-oriented modding documentation made it both a player-facing source port and a development platform for standalone games and mods. The supplied metadata records Homebrew cask distribution.
Players launch GZDoom with an IWAD from a supported Doom-family game, then optionally load WAD or PK3 mods, maps, gameplay conversions, and visual enhancements.
Mod authors use ZScript, ACS, DECORATE-compatible content, custom assets, models, dynamic lights, and other engine extensions documented by the ZDoom Wiki.
GZDoom sits at the intersection of source-port culture, preservation, modding, and engine development. Packaging the engine is useful, but users generally still provide legally obtained IWAD game data separately.
Its configuration, save-game, screenshot, autoload, and mod-search paths are meaningful operational details, while its scripting and renderer features make it much more than a compatibility launcher.
security posture
No matching local secret-handling manifest was found for gzdoom. Package metadata is still published here so future coverage has a stable package URL.
Before unattended agent use, check whether the tool reads plaintext credentials, writes remote state, publishes artifacts, or shells out to plugins.
local files
These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.
Config paths the tool may read or write during local use.
~/Library/Preferences/gzdoom.iniexecutables
| Command | Kind | Exposure | Note |
|---|---|---|---|
| No executable data was present. | |||
freshness
These signals separate page generation age, package-manager activity, and upstream release comparison. Version lag is warned only when an evidence URL and comparable versions are present.
https://github.com/ZDoom/gzdoom
install metadata
| Package key | cask:gzdoom |
|---|---|
| Version | 4.14.2 |
| Package manager | Homebrew Cask |
| Package manager page | https://formulae.brew.sh/cask/gzdoom |
| Homepage | https://github.com/ZDoom/gzdoom |
| Repository | https://github.com/ZDoom/gzdoom |
| Source archive | https://github.com/ZDoom/gzdoom/releases/download/g4.14.2/gzdoom-4-14-2-macOS.zip |
| SHA-256 | 0f2e638574ce2a2b5adec3613cf3fc1c66f63468019d412bb8dc8787ee78fb05 |
| Bottle | not recorded |
| Homebrew post-install | not defined |
| Service | none declared |
registry facts
| Source Database | Homebrew cask API |
|---|---|
| Tap | homebrew/cask |
| Full Token | gzdoom |
| Names |
|
| Artifacts | |
| Deprecated | no |
| Disabled | no |
source trail
This page is generated by av-web from the private package SQLite artifact built by scripts/generate-pkg-sqlite.py.
View the package source record on GitHub.