# Install zxc with Homebrew, winget

High-performance asymmetric lossless compression library. Version 0.13.2 via Homebrew; verified 2026-07-30. Also installable with winget: winget install --id hellobertrand.zxc -e.

## Install

```sh
sudo av install brew:zxc
```

Additional install commands:

### macOS

- Homebrew (100%):

```sh
brew install zxc
```

  Evidence: local Homebrew formula metadata

### Windows

- winget (92%):

```sh
winget install --id hellobertrand.zxc -e
```

  Evidence: Windows Package Manager source index: hellobertrand.zxc from https://cdn.winget.microsoft.com/cache/source.msix

## Package facts

- **Package key:** brew:zxc
- **Package manager:** Homebrew
- **Version:** 0.13.2
- **Source summary:** High-performance asymmetric lossless compression library
- **Homepage:** <https://github.com/hellobertrand/zxc>
- **Repository:** <https://github.com/hellobertrand/zxc>
- **Last updated:** 2026-07-30T07:26:45Z
- **Generated:** 2026-08-03T19:37:03+00:00

## Executables

- unzxc (alias)
- zxc (alias)

## Install behavior

- Bottle: not available

## Freshness

- Page generated: 2026-08-03
- Package-manager version: 0.13.2
## Project history and usage

ZXC is a young asymmetric lossless compression library built around write-once/read-many workloads: spend more effort while compressing so decompression is extremely fast at runtime.

### Project history

The public repository starts in late 2025 and credits Bertrand Lebonnois and contributors. The README positions ZXC as a C library with official Rust, Python, Node.js, and Go bindings, hand-tuned SIMD paths, a seekable format, and a design focused on modern ARM and x86 pipelines.

### Adoption history

Because ZXC is new, its adoption history is mostly early ecosystem seeding rather than long-term production lineage. The project highlights inclusion in lzbench and TurboBench benchmark suites, plus availability through C/C++ package ecosystems and language-specific bindings, as evidence that it is being made easy to test against existing codecs.

### How it is used

ZXC targets assets and payloads compressed once and read many times: game assets, app bundles, firmware updates, content delivery, and embedded data. The CLI compresses and decompresses files, while the C API and language bindings let applications embed the codec directly.

### Why package nerds care

For package nerds, ZXC is interesting less as a mature standard and more as a packaged experiment in codec trade-offs. It competes with the LZ4/Snappy/Zstd mental model by making decompression throughput and ratio at read time the headline package value.

### Timeline

- 2025-12: Public git history begins and early 0.1.x releases appear.
- 2026-02: 0.6.0-era changes emphasize compression, ratio, and data-integrity improvements.
- 2026-06: 0.12.0-era release work extends signed release provenance and packaging polish.

### Related projects

- LZ4 and LZ4HC: the speed-oriented family ZXC benchmarks against most directly.
- Zstd: the denser general-purpose codec ZXC contrasts with in its design discussion.
- lzbench and TurboBench: benchmark suites used to compare ZXC with other codecs.

### Sources

- <https://github.com/hellobertrand/zxc>
- <https://github.com/hellobertrand/zxc/releases>
- <https://github.com/inikep/lzbench>
- <https://github.com/powturbo/TurboBench>


## Security Notes

No matching local secret-handling manifest was found for zxc. Nucleus package metadata is still published here so future coverage has a stable package URL.


## Other Package-Manager Records

- winget - hellobertrand.zxc: normalized package name match | Windows Package Manager source index: hellobertrand.zxc from https://cdn.winget.microsoft.com/cache/source.msix


## Combined YAML source

View the package source record on GitHub. [combined/zxc.yml](https://github.com/mxcl/pkgdb/blob/main/combined/zxc.yml)


## Sources

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- external package-manager database matches
- cross-ecosystem install command graph
