# Install vgmstream with Homebrew

Library for playing streamed audio formats from video games. Version r2117 via Homebrew; verified 2026-05-20.

## Install

```sh
sudo av install brew:vgmstream
```

Additional install commands:

### macOS

- Homebrew (100%):

```sh
brew install vgmstream
```

  Evidence: provider-native install command

## Package facts

- **Package key:** brew:vgmstream
- **Package manager:** Homebrew
- **Version:** r2117
- **Source summary:** Library for playing streamed audio formats from video games
- **Homepage:** <https://vgmstream.org>
- **Repository:** <https://github.com/vgmstream/vgmstream>
- **Last updated:** 2026-05-20T00:44:04Z
- **Generated:** 2026-08-03T00:40:33+00:00

## Executables

- vgmstream-cli (alias)
- vgmstream123 (alias)

## Install behavior

- Bottle: not available

## Freshness

- Page generated: 2026-08-03
- Package-manager version: r2117
## Project history and usage

vgmstream is a long-running open-source decoder library and toolset for streamed, pre-recorded audio formats used in video games. It is especially important to game-music preservation, ripping, modding, and listening workflows because many games use proprietary containers, codecs, loop metadata, split companion files, subsongs, and encryption details that ordinary media players do not understand.

### Project history

The project dates to the late 2000s. SourceForge records show vgmstream registered on 2008-01-26 under Halley's Comet Software, and old SourceForge code pages describe it as a library for playing streamed audio from video games with two end-user pieces: a command-line decoder called test.exe and a Winamp plugin named in_vgmstream.

Early development was hosted on SourceForge Subversion and HCS64 community infrastructure. SourceForge's code browser shows active 2008 development across Unix, Audacious, Winamp, XMPlay, and source-library components, and a 2010 HCS forum exchange notes that current code was in SourceForge SVN even when experimental changes sometimes landed locally before commit.

The GitHub repository was created in 2012 and later became the main development repository. The legacy SourceForge project was marked inactive and points users to hcs64.com as of 2018-11-24, while current project pages point to GitHub, vgmstream.org automated builds, numbered GitHub releases, and HCS64 community support.

### Adoption history

vgmstream's adoption grew through media-player plugins and game-audio communities rather than through a single commercial product. Halley's Comet Software lists source for Winamp, XMPlay, Audacious, and foobar2000 plugins plus a command-line decoder that outputs PCM WAV, and the current README says plugins are available for various player software and operating systems.

The foobar2000 ecosystem is one of vgmstream's most visible homes. The official foobar2000 components page lists the vgmstream decoder by bnnm for playback of hundreds of streamed video-game audio formats, and Hydrogenaudio's component page documents the same role with current release information. Community guidance on HCS forums commonly recommends foobar2000 with the vgmstream component for listening to rips.

### How it is used

Users typically feed extracted game-audio files directly to a player plugin or to command-line tools such as vgmstream-cli and vgmstream123. vgmstream is designed to preserve loop behavior by reading internal loop metadata, exposing subsongs, handling companion files, and decoding game-specific codecs and containers without converting the original rip to a generic format first.

The usage documentation is careful to distinguish vgmstream from the .vgm/.vgz logged-chip-music format. In vgmstream, VGM means video game music broadly, and the project focuses on streamed or prerecorded audio rather than emulating logged sound-chip commands.

Advanced users rely on TXTH and TXTP sidecar mechanisms. TXTH can describe extra raw or semi-raw formats externally, while TXTP can control per-file playback such as forced looping, channel selection, subsongs, or fusing multiple files into one logical stream.

### Why package nerds care

vgmstream is package-nerd significant because it codifies thousands of small reverse-engineering discoveries about game audio into a reusable library, CLI, and plugin surface. Instead of asking users to transcode rips into lossy or loop-destroying formats, it lets package managers ship a maintained decoder that understands the oddities of game engines, consoles, middleware, and one-off titles.

For preservationists, vgmstream helps keep original extracted audio files usable. HCS64 ripping guidelines recommend preserving original audio files and avoiding unnecessary transformations between similar formats, a practice that aligns with vgmstream's role as a playback and conversion layer over original game assets.

### Timeline

- 2008-01-26: SourceForge records vgmstream as registered.
- 2008: SourceForge SVN records show early Unix, Audacious, Winamp, and library development, with readme documentation for test.exe and in_vgmstream.
- 2009-10: A SourceForge review describes vgmstream as a young plugin/tool that made numerous video-game audio formats playable on PC.
- 2012-08: The vgmstream/vgmstream GitHub repository was created.
- 2018-11-24: SourceForge marked the project inactive and pointed users to hcs64.com.
- 2026-05: GitHub and foobar2000 component records show release r2117.

### Related projects

- vgmstream is related to the HCS64 and joshw game-music ripping communities, foobar2000 and its foo_input_vgmstream component, Winamp and XMPlay plugin ecosystems, Audacious, VGMPlay for logged .vgm/.vgz files, and game-audio extraction tools that produce the original files vgmstream decodes.

### Sources

- <https://api.github.com/repos/vgmstream/vgmstream>
- <https://api.github.com/repos/vgmstream/vgmstream/releases?per_page=3>
- <https://github.com/vgmstream/vgmstream>
- <https://github.com/vgmstream/vgmstream/blob/master/doc/FORMATS.md>
- <https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md>
- <https://hcs64.com/vgmstream.html>
- <https://sourceforge.net/p/vgmstream/code/HEAD/tree/>
- <https://sourceforge.net/projects/vgmstream/>
- <https://vgm.hcs64.com/ripping-guidelines.html>
- <https://vgmstream.org/>
- <https://wiki.hydrogenaudio.org/index.php?title=Foobar2000%3AComponents%2Fvgmstream_decoder_%28foo_input_vgmstream%29>
- <https://www.foobar2000.org/components/view/foo_input_vgmstream>


## Security Notes

No matching local secret-handling manifest was found for vgmstream. Nucleus package metadata is still published here so future coverage has a stable package URL.



## Combined YAML source

View the package source record on GitHub. [combined/vgmstream.yml](https://github.com/automic-vault/db/blob/main/combined/vgmstream.yml)


## Sources

- Nucleus package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
