# Install octobuild with Homebrew, winget

Compiler cache for Unreal Engine. Version 1.9.2 via Homebrew; verified 2026-07-22. Also installable with winget: winget install --id octobuild.octobuild -e.

## Install

```sh
sudo av install brew:octobuild
```

Additional install commands:

### macOS

- Homebrew (100%):

```sh
brew install octobuild
```

  Evidence: local Homebrew formula metadata

### Windows

- winget (92%):

```sh
winget install --id octobuild.octobuild -e
```

  Evidence: Windows Package Manager source index: octobuild.octobuild from https://cdn.winget.microsoft.com/cache/source.msix

## Package facts

- **Package key:** brew:octobuild
- **Package manager:** Homebrew
- **Version:** 1.9.2
- **Source summary:** Compiler cache for Unreal Engine
- **Homepage:** <https://github.com/octobuild/octobuild>
- **Repository:** <https://github.com/octobuild/octobuild>
- **Last updated:** 2026-07-22T08:50:03-04:00
- **Generated:** 2026-08-03T19:37:03+00:00

## Executables

- ib_console (alias)
- octo_agent (alias)
- octo_builder (alias)
- octo_cl (alias)
- octo_clang (alias)
- octo_coordinator (alias)
- xgConsole (alias)

## Install behavior

- Bottle: not available

## Freshness

- Page generated: 2026-08-03
- Package-manager version: 1.9.2
## Project history and usage

octobuild is a Rust-based compiler cache for Unreal Engine and Unreal Engine-based game projects. It aims to speed recompilation by caching intermediate compilation files and replaying cache hits instead of recompiling the same work.

### Project history

The GitHub repository presents octobuild as a compiler cache for Unreal Engine, with a changelog starting at version 0.1.0 as the first release. Subsequent versions added cache statistics, configuration files, Linux fixes, response-file support, Windows and macOS improvements, PlayStation and Xbox fixes, Android support, Emscripten support, and compatibility updates for Unreal Engine 5.1 through 5.6-era compiler flags.

The repository organization is focused and small: the main project is `octobuild`, with related Rust infrastructure repositories for daemon/service wrapping and IPC. Public GitHub metadata and the README identify Rust as the implementation language and MIT as the license.

### Adoption history

octobuild is more specialized than general compiler caches such as ccache or sccache, but it is packaged in places where Unreal Engine developers can reach it: Homebrew, WinGet, Chocolatey, manual MSI installers, and Debian/Ubuntu package instructions from the project README. Its adoption story is tied to Unreal’s expensive C++ rebuild loop rather than broad language-wide compiler caching.

The README advertises 60-90% reductions in recompilation time for Unreal Engine and UE-based games, and third-party Unreal developer writing describes the practical value as faster branch switching and easier engine recompilation.

### How it is used

Users install octobuild into a development machine or build worker and let its Unreal-compatible wrapper commands intercept compiler work. The executable set includes `octo_builder`, `octo_agent`, `octo_coordinator`, `octo_cl`, `octo_clang`, `xgConsole`, and `ib_console`, reflecting compatibility with Unreal, MSVC/Clang-style compile invocations, and Incredibuild-like command surfaces.

The changelog shows the operational edge cases packagers and build engineers care about: response files, cache-key compiler identifiers, service permissions for remote SSH users, readonly or disabled caching modes, cross-compilation, platform-specific compiler flags, and default cache/config path changes on Windows, Linux, and macOS.

### Why package nerds care

octobuild is interesting because it is not a generic build accelerator; it encodes a very specific game-engine build workflow into a packageable command suite. For package nerds, it demonstrates how a niche developer tool crosses OS package managers, Windows app installers, CI/build-farm concerns, and compatibility shims for proprietary engine build systems.

### Timeline

- 0.1.0: first release according to the project changelog.
- 0.4.0: response-file support, Unreal Engine 5.1 compatibility, environment-variable configuration, and changed default cache/config paths.
- 0.5.0: initial macOS support.
- 0.8.0: compiler identifier added to the cache key.
- 1.0.0: PlayStation support for Unreal Engine 5.3 builds.
- 1.5.0: Unreal Engine 5.5 support for Windows builds.
- 1.8.0 and 1.8.1: Unreal Engine 5.6-era compiler flag support.

### Related projects

- octobuild sits next to Unreal Build Tool workflows, MSVC `cl.exe`, Clang, Incredibuild-style command names, and general compiler-cache tools such as ccache and sccache, but its repository is explicitly tuned for Unreal Engine recompilation.

### Sources

- <https://formulae.brew.sh/formula/octobuild>
- <https://github.com/octobuild/octobuild>
- <https://github.com/octobuild/octobuild/blob/main/CHANGELOG.adoc>
- <https://github.com/octobuild/octobuild/releases>
- <https://rassadin.net/posts/octobuild/>
- source_facts.config-file-location
- source_facts.executables
- source_facts.package-manager


## Security Notes

No matching local secret-handling manifest was found for octobuild. Nucleus package metadata is still published here so future coverage has a stable package URL.



## Configuration and credential file locations

These source-backed paths show where this package keeps local settings or durable credentials. Automic Vault can use them as review targets for secret scanning, migration, and command approval.


## Configuration files

- Linux: /etc/octobuild/octobuild.conf, $XDG_CONFIG_HOME/octobuild/octobuild.conf, ~/.config/octobuild/octobuild.conf
- macOS: /etc/octobuild/octobuild.conf, ~/Library/Application Support/octobuild/octobuild.conf
- Windows: %ProgramData%\octobuild\octobuild.conf, %AppData%\octobuild\octobuild.conf
## Other Package-Manager Records

- winget - octobuild.octobuild: normalized package name match | Windows Package Manager source index: octobuild.octobuild from https://cdn.winget.microsoft.com/cache/source.msix


## Combined YAML source

View the package source record on GitHub. [combined/octobuild.yml](https://github.com/mxcl/pkgdb/blob/main/combined/octobuild.yml)


## Sources

- pkg.so package database
- Geiger risk classifier
- curated configuration and credential file locations
- curated package history
- pkgdb category and tag curation
- external package-manager database matches
- cross-ecosystem install command graph
