# Install gdtoolkit with Homebrew

Independent set of GDScript tools - parser, linter, formatter, and more. Version 4.5.0 via Homebrew; verified 2026-07-15.

## Install

```sh
sudo av install brew:gdtoolkit
```

Additional install commands:

### macOS

- Homebrew (100%):

```sh
brew install gdtoolkit
```

  Evidence: local Homebrew formula metadata

## Package facts

- **Package key:** brew:gdtoolkit
- **Package manager:** Homebrew
- **Version:** 4.5.0
- **Source summary:** Independent set of GDScript tools - parser, linter, formatter, and more
- **Homepage:** <https://github.com/Scony/godot-gdscript-toolkit>
- **Repository:** <https://github.com/Scony/godot-gdscript-toolkit>
- **Last updated:** 2026-07-15T11:11:41Z
- **Generated:** 2026-08-03T19:37:03+00:00

## Executables

- gd2py (alias)
- gdformat (alias)
- gdlint (alias)
- gdparse (alias)
- gdradon (alias)

## Install behavior

- Bottle: not available

## Freshness

- Page generated: 2026-08-03
- Package-manager version: 4.5.0
## Project history and usage

GDScript Toolkit is an independent tool suite for Godot's GDScript language, providing parser, linter, formatter, metrics, conversion, and automation commands.

### Project history

The official repository was created in 2019 and describes the project as a daily-work toolkit for GDScript. The README lists a parser, static-analysis linter, formatter, and cyclomatic-complexity calculator, exposed through commands such as gdparse, gdlint, gdformat, gdradon, and gd2py.

As Godot evolved, the toolkit documented separate installation tracks for Godot 3 and Godot 4 through gdtoolkit==3.* and gdtoolkit==4.*. It also documents direct installation from Git for the master branch.

### Adoption history

The README shows distribution through PyPI-compatible pip and pipx workflows, plus integration as a GitHub Action and as pre-commit hooks. Release metadata shows active 4.x releases through 2025.

### How it is used

Developers use gdformat to rewrite GDScript files, gdlint to enforce naming and style rules, gdparse to inspect parse trees, and gdradon to calculate code metrics similar to Radon for Python. The project is commonly wired into CI or pre-commit so Godot projects can reject unformatted or lint-failing scripts.

### Why package nerds care

gdtoolkit is notable because it brings the Python packaging and formatter/linter culture associated with tools such as Black, Radon, and pre-commit into the Godot ecosystem. For package managers, it is a compact bundle of multiple language-specific developer tools under one formula.

### Timeline

- 2019: Official GitHub repository created.
- 2024: 3.6.0 and 4.3.x releases published for Godot-version-specific tool lines.
- 2025: 4.5.0 release published.

### Related projects

- The toolkit is tied to Godot and GDScript, and its README relates gdradon to Radon's Python metrics command. Its workflow integrations also place it near pre-commit and GitHub Actions in day-to-day package use.

### Sources

- <https://github.com/Scony/godot-gdscript-toolkit>
- <https://github.com/Scony/godot-gdscript-toolkit#readme>
- <https://github.com/Scony/godot-gdscript-toolkit/releases>
- <https://github.com/Scony/godot-gdscript-toolkit/wiki>


## Security Notes

narrow executable package without higher-risk signals.

- **Geiger risk:** green / low
- narrow executable package without higher-risk signals


## Combined YAML source

View the package source record on GitHub. [combined/gdtoolkit.yml](https://github.com/mxcl/pkgdb/blob/main/combined/gdtoolkit.yml)


## Sources

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- cross-ecosystem install command graph
