# Install avanor with Homebrew

Quick-growing roguelike game with easy ADOM-like UI. Version 0.5.8 via Homebrew; verified 2026-07-10.

## Install

```sh
sudo av install brew:avanor
```

Additional install commands:

### macOS

- Homebrew (100%):

```sh
brew install avanor
```

  Evidence: local Homebrew formula metadata

## Package facts

- **Package key:** brew:avanor
- **Package manager:** Homebrew
- **Version:** 0.5.8
- **Source summary:** Quick-growing roguelike game with easy ADOM-like UI
- **Homepage:** <https://avanor.sourceforge.net/>
- **Last updated:** 2026-07-10T14:18:16-04:00
- **Generated:** 2026-08-03T19:37:03+00:00

## Executables

- avanor (alias)

## Install behavior

- Bottle: not available

## Freshness

- Page generated: 2026-08-03
- Package-manager version: 0.5.8
## Project history and usage

Avanor is a terminal roguelike RPG, described by its official site as a quick-growing roguelike with an easy ADOM-like user interface. It is a small SourceForge-era game package rather than a large active engine project.

### Project history

The Avanor website credits Vadim Gaidukevich and carries early-2000s project styling and news. Its news archive records releases through 0.5.x, an open-sourcing announcement in July 2003, and a later development build after a long break in 2005.

The SourceForge project page describes Avanor as a feature-rich fantasy roguelike with an interactive world, while the official manual covers the expected roguelike topics: quick start, keyboard layout, basic knowledge, magic, skills, equipment, tactics, test modes, and credits.

### Adoption history

Avanor's packaging footprint appears narrow. The input only records a Homebrew package, and the upstream download path points to SourceForge project files rather than a broad modern release system. Its adoption is best understood as preservation of a small open-source roguelike in package-manager form.

### How it is used

Users run the `avanor` terminal executable and play through keyboard-driven roguelike controls. The manual documents game mechanics rather than system configuration, so there is no official config or credential file to report.

### Why package nerds care

For package nerds, Avanor is interesting as a preserved ncurses-era roguelike with a SourceForge SVN repository and an old upstream website. It is the kind of formula that keeps niche terminal games installable long after their original community infrastructure has gone quiet.

### Timeline

- 2002: Official news mentions console-output source samples for Win32.
- 2003: Avanor 0.5.3, 0.5.6, and 0.5.7 releases noted on the official site.
- 2003: Official site says Avanor was open sourced in July.
- 2005: Development version released after an almost two-year break.
- 2006: Official site returned after downtime and announced that 0.6.0 would be available soon.

### Related projects

- ADOM: upstream describes Avanor's UI as ADOM-like.
- SourceForge SVN: official code hosting for the project.
- ncurses-style terminal roguelikes: the broader packaging niche Avanor belongs to.

### Sources

- <https://avanor.sourceforge.net/>
- <https://avanor.sourceforge.net/manual/index.html>
- <https://sourceforge.net/p/avanor/code/>
- <https://sourceforge.net/projects/avanor>
- source_facts.package-manager


## Security Notes

narrow executable package without higher-risk signals.

- **Geiger risk:** green / low
- narrow executable package without higher-risk signals


## Combined YAML source

View the package source record on GitHub. [combined/avanor.yml](https://github.com/mxcl/pkgdb/blob/main/combined/avanor.yml)


## Sources

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- cross-ecosystem install command graph
