# zxc を Homebrew, winget でインストール

zxc のインストール経路、実行ファイル、メタデータ、AI エージェント向けセキュリティノートを確認します。

## インストール

```sh
sudo av install brew:zxc
```

追加のインストールコマンド:

### macOS

- Homebrew (100%):

```sh
brew install zxc
```

  証拠: local Homebrew formula metadata

### Windows

- winget (92%):

```sh
winget install --id hellobertrand.zxc -e
```

  証拠: Windows Package Manager source index: hellobertrand.zxc from https://cdn.winget.microsoft.com/cache/source.msix

## パッケージ情報

- **パッケージキー:** brew:zxc
- **パッケージマネージャ:** Homebrew
- **バージョン:** 0.13.2
- **ソース概要:** High-performance asymmetric lossless compression library
- **ホームページ:** <https://github.com/hellobertrand/zxc>
- **リポジトリ:** <https://github.com/hellobertrand/zxc>
- **最終更新:** 2026-07-30T07:26:45Z
- **生成日時:** 2026-08-03T19:37:03+00:00

## 実行可能ファイル

- unzxc (エイリアス)
- zxc (エイリアス)

## インストール挙動

- Bottle: 利用不可

## バージョンと鮮度

- ページ生成日: 2026-08-03
- マネージャ版: 0.13.2
## プロジェクトの歴史と使われ方

ZXC is a young asymmetric lossless compression library built around write-once/read-many workloads: spend more effort while compressing so decompression is extremely fast at runtime.

### プロジェクトの歴史

The public repository starts in late 2025 and credits Bertrand Lebonnois and contributors. The README positions ZXC as a C library with official Rust, Python, Node.js, and Go bindings, hand-tuned SIMD paths, a seekable format, and a design focused on modern ARM and x86 pipelines.

### 採用の歴史

Because ZXC is new, its adoption history is mostly early ecosystem seeding rather than long-term production lineage. The project highlights inclusion in lzbench and TurboBench benchmark suites, plus availability through C/C++ package ecosystems and language-specific bindings, as evidence that it is being made easy to test against existing codecs.

### 使われ方

ZXC targets assets and payloads compressed once and read many times: game assets, app bundles, firmware updates, content delivery, and embedded data. The CLI compresses and decompresses files, while the C API and language bindings let applications embed the codec directly.

### パッケージ好きにとっての重要性

For package nerds, ZXC is interesting less as a mature standard and more as a packaged experiment in codec trade-offs. It competes with the LZ4/Snappy/Zstd mental model by making decompression throughput and ratio at read time the headline package value.

### タイムライン

- 2025-12: Public git history begins and early 0.1.x releases appear.
- 2026-02: 0.6.0-era changes emphasize compression, ratio, and data-integrity improvements.
- 2026-06: 0.12.0-era release work extends signed release provenance and packaging polish.

### Related projects

- LZ4 and LZ4HC: the speed-oriented family ZXC benchmarks against most directly.
- Zstd: the denser general-purpose codec ZXC contrasts with in its design discussion.
- lzbench and TurboBench: benchmark suites used to compare ZXC with other codecs.

### ソース

- <https://github.com/hellobertrand/zxc>
- <https://github.com/hellobertrand/zxc/releases>
- <https://github.com/inikep/lzbench>
- <https://github.com/powturbo/TurboBench>


## セキュリティノート

zxc に一致するローカルシークレット処理マニフェストは見つかりませんでした。将来の対応で安定したパッケージ URL を使えるよう、Nucleus パッケージメタデータはここに公開されています。


## 他のパッケージマネージャ記録

- winget - hellobertrand.zxc: normalized package name match | Windows Package Manager source index: hellobertrand.zxc from https://cdn.winget.microsoft.com/cache/source.msix


## Combined YAML source

View the package source record on GitHub. [combined/zxc.yml](https://github.com/mxcl/pkgdb/blob/main/combined/zxc.yml)


## ソース

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- external package-manager database matches
- cross-ecosystem install command graph
