# Installer switch-lan-play avec Homebrew

Consultez les chemins d'installation, exécutables, métadonnées et notes de sécurité de switch-lan-play pour les workflows d'agents IA.

## installation

```sh
sudo av install brew:switch-lan-play
```

Commandes d'installation supplémentaires:

### macOS

- Homebrew (100%):

```sh
brew install switch-lan-play
```

  Preuve: local Homebrew formula metadata

## Faits du paquet

- **Clé du paquet:** brew:switch-lan-play
- **Gestionnaire de paquets:** Homebrew
- **Version:** 0.2.3
- **Résumé source:** Make you and your friends play games like in a LAN
- **Page d'accueil:** <https://github.com/spacemeowx2/switch-lan-play>
- **Dépôt:** <https://github.com/spacemeowx2/switch-lan-play>
- **Généré:** 2026-08-03T19:37:03+00:00

## exécutables

- lan-play (alias)

## Comportement d'installation

- Bouteille: non disponible

## Version et fraîcheur

- page générée: 2026-08-03
- version du gestionnaire: 0.2.3
## Historique du projet et usages

switch-lan-play is a command-line oriented LAN relay client for Nintendo Switch local-wireless play over the Internet. In package-manager culture it sits at the intersection of games tooling and packet/network utilities: users install a small executable, run it on a PC on the same router as the console, and point multiple clients at the same relay server.

### Historique du projet

The upstream README presents the project around a simple relay model: a Switch exchanges ARP and IPv4 traffic with a PC running lan-play, while LAN packets move over UDP through a server. The repository includes client code, server code, Docker/server instructions, and CMake build paths for Linux, Windows, and macOS.

### Historique d'adoption

Homebrew packages the project as switch-lan-play with the lan-play executable, making a gaming-networking utility available through the same CLI workflow used for developer tools. The GitHub project page shows a public repository with thousands of stars and hundreds of forks, evidence of interest beyond a one-off script.

### Modes d'utilisation

Common usage is to run lan-play on a PC connected to the same router as the Nintendo Switch, connect to the same server as friends, and configure the Switch with a static IP as described by the upstream README. Server operators can run the included server code directly with Node or use the published Docker command from the README.

### Pourquoi les passionnés de paquets s'y intéressent

Package nerds care because switch-lan-play is a compact example of a hobbyist gaming network tool becoming a formula: it pulls libpcap/CMake-style native builds into a Homebrew install path and turns a fiddly game-networking setup into a repeatable CLI install.

### Chronologie

- Public v0.x tags: The upstream repository exposes tagged pre-1.0 releases.
- Homebrew packaging: The input package facts identify switch-lan-play as a Homebrew formula exposing the lan-play executable.
- Current README era: The upstream README documents CMake builds, SOCKS5 proxy support, Node server operation, and Docker server operation.

### Related projects

- The README links to lan-play.com for setup instructions and includes a relay server implementation alongside the lan-play client.

### Sources

- <https://github.com/spacemeowx2/switch-lan-play>
- <https://github.com/spacemeowx2/switch-lan-play#readme>
- source_facts.executables
- source_facts.package-manager


## Notes de sécurité

narrow executable package without higher-risk signals.

- **Risque Geiger:** vert / faible
- narrow executable package without higher-risk signals


## Combined YAML source

View the package source record on GitHub. [combined/switch-lan-play.yml](https://github.com/mxcl/pkgdb/blob/main/combined/switch-lan-play.yml)


## Sources

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- cross-ecosystem install command graph
