macOS
brew install behaviortree.cpplocal Homebrew formula metadata
brew / rang 8683
Consultez les chemins d'installation, exécutables, métadonnées et notes de sécurité de behaviortree.cpp pour les workflows d'agents IA.
installation
brew install behaviortree.cpplocal Homebrew formula metadata
aperçu
Behavior Trees Library in C++
historique
BehaviorTree.CPP is a C++17 behavior-tree framework used mainly in robotics, but also suitable for game AI and finite-state-machine replacement. The Homebrew package exposes its command-line utilities for node models and plugin manifests.
The official repository was created on GitHub in October 2018, while the repository license credits earlier behavior-tree work from 2014-2018 before the current Davide Faconti-led project period. Public GitHub releases begin with a 2.0 beta in October 2018.
The README describes the library as flexible, easy to use, reactive, and fast, with XML-defined trees loaded at runtime, asynchronous actions as first-class citizens, plugins, dataflow between nodes, and logging/profiling infrastructure.
BehaviorTree.CPP's adoption is strongly tied to robotics workflows: the README names robotics as its main use case, documents ROS 2/colcon support, and points to Groot2 for graphical editing. It also documents Conan, CMake, pixi/Conda, and vcpkg installation paths.
GitHub release history shows a steady line from 2.x releases in 2018 through 3.x, the 4.1 release preparing for Groot2 in 2023, and 4.9.0 in 2026. The repository metadata showed more than 4,000 stars and 800 forks when checked during enrichment, indicating broad use beyond a niche single-project dependency.
Developers embed the C++ library into applications that need reactive task execution. Behavior trees are commonly defined in XML, with custom tree nodes linked statically or loaded as plugins at runtime.
The packaged command-line tools support ecosystem workflows such as generating node model information and plugin manifests rather than serving as a standalone end-user application.
BehaviorTree.CPP matters to package nerds because it packages robotics behavior-tree infrastructure as ordinary C++ tooling across Homebrew, vcpkg, Conan, ROS 2 builds, and source builds. That makes a research-and-robotics pattern consumable through mainstream developer dependency managers.
It is also a good example of a C++ library where the command-line package is useful mostly as build and metadata tooling around a larger embedded runtime.
posture de sécurité
library-like package without higher-risk signals.
risque vert · confiance faible · appliance
Avant une utilisation sans surveillance par un agent, vérifiez si l'outil lit des identifiants en clair, écrit un état distant, publie des artefacts ou lance des plugins.
exécutables
| Commande | Type | Exposition | Note |
|---|---|---|---|
bt4_nodes_model | exécutable | exécutable indexé | Découvert depuis l'index local des exécutables. |
bt4_plugin_manifest | exécutable | exécutable indexé | Découvert depuis l'index local des exécutables. |
fraîcheur
Ces signaux séparent l'âge de génération de la page, l'activité du gestionnaire de paquets et la comparaison avec les versions amont. Un retard de version n'est signalé que lorsqu'une URL de preuve et des versions comparables sont présentes.
métadonnées d'installation
| Clé du paquet | brew:behaviortree.cpp |
|---|---|
| Version | 4.10.0 |
| Gestionnaire de paquets | Homebrew |
| Page d'accueil | https://www.behaviortree.dev/ |
| Dépôt | https://github.com/BehaviorTree/BehaviorTree.CPP |
| Dernière mise à jour | 2026-07-24T11:16:45Z |
| Pulse | updated |
| Bouteille | non enregistré |
| Service | aucun déclaré |
piste source
Cette page est servie par av-web depuis l'artéfact SQLite privé des paquets généré par scripts/generate-pkg-sqlite.py.
View the package source record on GitHub.