# gdtoolkit mit Homebrew installieren

Prüfe Installationswege, Executables, Metadaten und Sicherheitshinweise für gdtoolkit in AI-Agent-Workflows.

## Installation

```sh
sudo av install brew:gdtoolkit
```

Weitere Installationsbefehle:

### macOS

- Homebrew (100%):

```sh
brew install gdtoolkit
```

  Evidenz: local Homebrew formula metadata

## Paketfakten

- **Paketschlüssel:** brew:gdtoolkit
- **Paketmanager:** Homebrew
- **Version:** 4.5.0
- **Quellzusammenfassung:** Independent set of GDScript tools - parser, linter, formatter, and more
- **Homepage:** <https://github.com/Scony/godot-gdscript-toolkit>
- **Repository:** <https://github.com/Scony/godot-gdscript-toolkit>
- **Zuletzt aktualisiert:** 2026-07-15T11:11:41Z
- **Generiert:** 2026-08-03T19:37:03+00:00

## Executables

- gd2py (Alias)
- gdformat (Alias)
- gdlint (Alias)
- gdparse (Alias)
- gdradon (Alias)

## Installationsverhalten

- Bottle: nicht verfügbar

## Version und Aktualität

- Seite generiert: 2026-08-03
- Manager-Version: 4.5.0
## Projektgeschichte und Nutzung

GDScript Toolkit is an independent tool suite for Godot's GDScript language, providing parser, linter, formatter, metrics, conversion, and automation commands.

### Projektgeschichte

The official repository was created in 2019 and describes the project as a daily-work toolkit for GDScript. The README lists a parser, static-analysis linter, formatter, and cyclomatic-complexity calculator, exposed through commands such as gdparse, gdlint, gdformat, gdradon, and gd2py.

As Godot evolved, the toolkit documented separate installation tracks for Godot 3 and Godot 4 through gdtoolkit==3.* and gdtoolkit==4.*. It also documents direct installation from Git for the master branch.

### Adoptionsgeschichte

The README shows distribution through PyPI-compatible pip and pipx workflows, plus integration as a GitHub Action and as pre-commit hooks. Release metadata shows active 4.x releases through 2025.

### Wie es verwendet wird

Developers use gdformat to rewrite GDScript files, gdlint to enforce naming and style rules, gdparse to inspect parse trees, and gdradon to calculate code metrics similar to Radon for Python. The project is commonly wired into CI or pre-commit so Godot projects can reject unformatted or lint-failing scripts.

### Warum Paket-Nerds sich dafür interessieren

gdtoolkit is notable because it brings the Python packaging and formatter/linter culture associated with tools such as Black, Radon, and pre-commit into the Godot ecosystem. For package managers, it is a compact bundle of multiple language-specific developer tools under one formula.

### Zeitleiste

- 2019: Official GitHub repository created.
- 2024: 3.6.0 and 4.3.x releases published for Godot-version-specific tool lines.
- 2025: 4.5.0 release published.

### Related projects

- The toolkit is tied to Godot and GDScript, and its README relates gdradon to Radon's Python metrics command. Its workflow integrations also place it near pre-commit and GitHub Actions in day-to-day package use.

### Quellen

- <https://github.com/Scony/godot-gdscript-toolkit>
- <https://github.com/Scony/godot-gdscript-toolkit#readme>
- <https://github.com/Scony/godot-gdscript-toolkit/releases>
- <https://github.com/Scony/godot-gdscript-toolkit/wiki>


## Sicherheitshinweise

narrow executable package without higher-risk signals.

- **Geiger-Risiko:** grün / niedrig
- narrow executable package without higher-risk signals


## Combined YAML source

View the package source record on GitHub. [combined/gdtoolkit.yml](https://github.com/mxcl/pkgdb/blob/main/combined/gdtoolkit.yml)


## Quellen

- pkg.so package database
- Geiger risk classifier
- curated package history
- pkgdb category and tag curation
- cross-ecosystem install command graph
